Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-Zz5Wh-qvoLU-4rjE5-JthpN-eSLTK | 14/14/6 | 83.7 | 1.24 | 2026-07-01 21:53:09 · 30m 55s | |
| CSGO-jYmxM-7fP4B-H8oTv-GtCX2-GrApF | 10/17/4 | 79.2 | 0.81 | 2026-06-16 20:42:51 · 29m 22s | |
| CSGO-yKfeH-voKmf-X5vA4-5QqqY-nFzAC | 16/15/6 | 94.3 | 1.19 | 2026-06-16 20:07:54 · 31m 35s | |
| CSGO-F7f2M-c3rH9-tEGoT-hex9B-EdWXC | 22/23/12 | 82.7 | 1.22 | 2026-06-16 19:04:30 · 50m 4s | |
| CSGO-ORktN-oTWRe-WHetW-aXw2T-3krFF | 10/16/2 | 74.9 | 0.75 | 2026-06-16 18:32:40 · 28m 36s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.