Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-wTfLE-zDFcH-8byKE-XD8De-PupJN | 18/13/6 | 96.8 | 1.33 | 2026-07-08 21:03:05 · 31m 44s | |
| CSGO-x5DWV-pH9Yw-JKkiN-OC2Gq-rDN6H | 18/7/5 | 115.3 | 1.93 | 2026-07-05 09:09:57 · 21m 40s | |
| CSGO-636rF-bihzm-HhAbK-k27Mq-mNcqA | 10/14/1 | 91.6 | 0.86 | 2026-07-01 12:58:58 · 25m 37s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.