Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-RYPDY-XVuce-XQVMR-jKDOE-cTKXL | 16/17/7 | 84.2 | 1.14 | 2026-07-01 18:53:43 · 36m 17s | |
| CSGO-u2d99-vTyQF-njKBo-KkRvs-8h9GJ | 11/16/5 | 48.6 | 0.79 | 2026-06-24 21:35:13 · 33m 33s | |
| CSGO-ZvyZ7-cGGOt-Eyb5B-nf64v-YBLDR | 14/15/5 | 90.1 | 1.05 | 2026-06-24 20:07:14 · 36m 11s | |
| CSGO-PjOYd-ypYfm-TaNTt-F38ay-FB6iL | 14/19/5 | 79.9 | 0.88 | 2026-06-23 20:04:20 · 31m 49s | |
| CSGO-rhEXi-QyMb5-9LwYm-GOFmZ-8tQVP | 14/12/8 | 100.4 | 1.47 | 2026-06-18 20:21:38 · 27m 40s | |
| CSGO-Y5LFP-SiMDE-rKyHf-nE6Qq-isMHA | 12/19/5 | 59.5 | 0.73 | 2026-06-12 19:51:56 · 37m 53s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.