Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-jxvi3-yZZJy-TqHaj-p2SEn-qOijD | 16/14/4 | 73.9 | 1.25 | 2026-07-03 11:19:55 · 30m 34s | |
| CSGO-aajG5-P9Jdx-LEoAw-sN7ju-MrSnB | 13/20/7 | 78.9 | 0.91 | 2026-07-03 10:18:06 · 32m 2s | |
| CSGO-U25oz-h6x3S-NEiWS-LDD7b-k6siB | 16/9/6 | 89.1 | 1.64 | 2026-06-28 12:02:19 · 23m 39s | |
| CSGO-HBo6F-69fLn-uQvfU-frivj-WEDVF | 16/9/7 | 103.2 | 1.67 | 2026-06-28 11:32:45 · 21m 26s | |
| CSGO-WHYPW-LMdQ3-KRRSG-Vwf75-aqKPJ | 21/8/6 | 126.0 | 1.96 | 2026-06-27 14:05:53 · 28m 15s | |
| CSGO-AnKv2-CA5Om-tSGjD-F7Lr2-KeS8N | 16/17/3 | 68.6 | 0.95 | 2026-06-27 12:59:40 · 41m 13s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.