Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-WDeUp-EhROB-XqSiC-QsFEV-XQaYO | 8/16/2 | 59.4 | 0.54 | 2026-07-06 19:45:38 · 27m 24s | |
| CSGO-YV6sL-MfC4O-MzRWi-ScdjW-f6KbM | 22/18/3 | 94.9 | 1.28 | 2026-07-06 19:13:15 · 29m 44s | |
| CSGO-z7HPL-Vstyw-3LLxb-ctN3Y-XZrKG | 18/23/5 | 59.9 | 0.92 | 2026-07-06 18:17:44 · 51m 18s | |
| CSGO-XtrMF-Na4rt-rfYDJ-kENjJ-q8tCQ | 27/17/7 | 116.1 | 1.70 | 2026-07-01 18:45:53 · 43m 11s | |
| CSGO-XqSTn-AiRHD-onAdN-aK5PS-iQtWK | 26/13/6 | 141.5 | 1.90 | 2026-07-01 18:01:42 · 31m 57s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.