76561198017040429
Our own 0–100 skill index, a weighted composite of every performance dimension we can measure from this player's parsed demos — not Leetify's rating. Each row below shows its raw value, its 0–100 sub-score and how many points it contributed to the final number.
Weighted across 8 measured dimensions; weights renormalize over whatever data we have.
Final score = weighted average of each dimension's 0–100 sub-score. Contribution = sub-score × (renormalized weight). Not affiliated with Valve/Leetify/FACEIT — this is our own measure from our own demo parsing.
Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
Account Signals
-12%Game details are private - can't verify CS2 playtime
Game details are private - can't verify game library (already accounted for once via CS2 Hours above)
Friends list is private - can't verify
Inventory is private - can't verify
Profile is private - signals can't be verified
Combined 'can't verify' penalties from private profile/inventory/hours/friends totalled -22%. Being private is a weak signal, not evidence - capped at -12% so privacy alone can't push a clean account out of the Trusted band.
Our Own Match Data
-2%Peak single-match outcome anomaly 22.2/100 (rating/ADR/KD/HS% combined) — well above average of all analyzed performances. Confirmed-banned cheaters average ~2.3x the network's typical peak. Dampened — a lone standout among 13 analyzed matches reads as variance, not a pattern.
TeamDocks rating & ADR trend · last 13 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-EeNo8-SbUDv-98QcW-j9RPV-HRz6A | 21/13/4 | 112.3 | 1.65 | 2026-07-04 21:58:20 · 30m 41s | |
| CSGO-hAamD-S2xXn-mvnW5-eCjBy-CfoAL | 9/13/1 | 85.7 | 0.74 | 2026-07-04 19:35:56 · 23m 16s | |
| CSGO-7wrjL-Opibq-qPXFR-dsJTK-Z9JjC | 15/10/8 | 72.0 | 1.32 | 2026-07-04 15:12:59 · 33m 37s | |
| CSGO-N8fTd-8Y82H-vuJOs-t2AAb-wPdKP | 22/18/10 | 103.0 | 1.40 | 2026-07-03 19:36:09 · 35m 7s | |
| CSGO-KdeGn-ZaxNe-sBSK4-jqv67-69frM | 22/16/3 | 102.0 | 1.42 | 2026-07-02 16:06:58 · 32m 42s | |
| CSGO-yQC7f-7mcXk-ycWrc-uFYxY-568CH | 17/12/5 | 90.2 | 1.37 | 2026-06-29 17:44:19 · 28m 29s | |
| CSGO-moxGW-odmHB-SzQiz-9Hio3-hBnUE | 16/23/8 | 67.1 | 0.87 | 2026-06-24 20:28:51 · 48m 19s | |
| CSGO-SxD5o-S6C4w-LAzr4-3y3Xo-AsFiJ | 18/17/6 | 93.0 | 1.24 | 2026-06-24 19:39:14 · 37m 45s | |
| CSGO-vDTvz-z7Nu7-UJjjy-JiV4b-4jmMC | 6/15/4 | 55.4 | 0.52 | 2026-06-24 18:28:20 · 23m 44s | |
| CSGO-ULPKd-ABqLy-B7SSn-DvotE-Xo3mA | 3/14/2 | 28.6 | 0.27 | 2026-06-24 17:00:22 · 23m 58s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.