Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-TP5nL-rkVfv-mHNnK-JcTaw-QMqBE | 12/15/11 | 61.6 | 0.95 | 2026-06-30 10:03:40 · 35m 0s | |
| CSGO-NqCR7-PsiGK-6GmxU-ByrUU-N7GrL | 6/5/0 | 40.3 | 1.10 | 2026-06-28 18:49:27 · 13m 12s | |
| CSGO-B2UrE-mAVzS-BuNwj-cpGDC-BAGyB | 16/21/6 | 74.6 | 0.87 | 2026-06-21 20:33:10 · 44m 18s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.