Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-s2Ke4-TwGbC-cn97N-bxNW4-pzpcG | 17/9/4 | 106.9 | 1.65 | 2026-06-25 19:28:34 · 28m 8s | |
| CSGO-6tDu6-K3KAW-s7DWN-VWX7h-2XmfO | 23/11/3 | 134.1 | 1.85 | 2026-06-23 19:17:06 · 28m 5s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.