Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-KoTta-9f6sX-ZiUkj-iaGMo-DXykG | 17/12/2 | 79.0 | 1.22 | 2026-07-06 20:15:20 · 34m 41s | |
| CSGO-srduO-6Hvov-UEZqA-t242q-7qahQ | 9/18/4 | 45.0 | 0.49 | 2026-07-06 18:30:08 · 29m 48s | |
| CSGO-ShpUV-b4dSS-EMWii-j9zyN-6GLXL | 14/12/3 | 57.5 | 1.10 | 2026-07-06 17:46:52 · 40m 8s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.