Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-oXZLu-4fTKO-qxwOF-5hMUE-UKmDA | 13/16/9 | 60.6 | 1.02 | 2026-07-03 23:25:54 · 36m 16s | |
| CSGO-7NmJx-itWU3-rWZO2-XUAc8-3Aw5G | 8/15/1 | 57.3 | 0.64 | 2026-06-23 14:56:19 · 27m 15s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.