Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-Fa3iZ-iY43t-EVx2T-d2wiH-SyCJC | 13/14/2 | 81.5 | 1.03 | 2026-07-02 12:40:49 · 26m 19s | |
| CSGO-YDP9M-iTb6F-SPEAj-YPLsX-nFzAC | 16/16/3 | 89.8 | 1.11 | 2026-06-29 20:57:34 · 31m 10s | |
| CSGO-GKaWJ-wA5e5-Bj7Sc-2MCZQ-aRFZG | 18/14/5 | 73.5 | 1.25 | 2026-06-29 20:14:28 · 34m 54s | |
| CSGO-SkC3v-Z5TkC-WKef4-LiTWT-jHR7B | 17/12/5 | 103.1 | 1.47 | 2026-06-29 19:42:43 · 29m 16s | |
| CSGO-Fd8tE-mQSCm-iRLHD-R4MDs-YOfuB | 21/14/4 | 79.6 | 1.42 | 2026-06-28 19:13:03 · 40m 33s | |
| CSGO-oOKDA-RCGpS-2Yef3-3O9EP-ZbaEC | 18/7/5 | 92.1 | 1.73 | 2026-06-24 18:34:08 · 29m 29s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.