Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-e83by-8GWer-jH4WY-e7MPT-nGCtG | 12/17/4 | 53.5 | 0.88 | 2026-06-29 16:53:50 · 31m 55s | |
| CSGO-mid7C-9GUp5-jf7Ly-RD5kA-zKkXM | 11/19/8 | 80.5 | 0.86 | 2026-06-29 16:19:01 · 31m 41s | |
| CSGO-R92T5-wJ4ox-CnURo-zmpBn-ejLjC | 14/16/6 | 72.1 | 1.04 | 2026-06-08 19:28:43 · 45m 8s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.