Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-iVC8a-N5Xbf-OOdar-3Tukf-KtcZH | 14/13/10 | 80.8 | 1.24 | 2026-07-05 13:33:22 · 32m 59s | |
| CSGO-ypTPL-Zd73p-oRiiU-sCHkG-NcHLH | 7/19/3 | 44.3 | 0.31 | 2026-06-23 18:07:04 · 31m 33s | |
| CSGO-CNemT-JUaQP-YdN5K-zOR6O-GHcVG | 18/10/4 | 133.6 | 1.82 | 2026-06-23 17:43:04 · 19m 57s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.