Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-uQJc9-obqnY-L2Nay-sXaCF-NojoE | 13/13/5 | 90.5 | 1.07 | 2026-06-29 10:28:22 · 30m 32s | |
| CSGO-Fmh9O-JkMs5-ve6U5-cAJvM-t8MUD | 9/17/3 | 68.8 | 0.65 | 2026-06-29 09:54:09 · 30m 13s | |
| CSGO-3bdft-sXQ6j-jAtZf-8T6VR-HvoNO | 3/14/3 | 56.7 | 0.23 | 2026-06-29 09:20:08 · 25m 15s | |
| CSGO-CC3OG-axZea-pavFC-pFGfx-RWPUD | 10/16/5 | 56.9 | 0.76 | 2026-06-24 16:08:38 · 43m 41s | |
| CSGO-7NQ8T-x7vmR-5zDrG-K9C8s-CDWeL | 8/14/5 | 61.1 | 0.80 | 2026-06-24 15:31:01 · 31m 28s | |
| CSGO-WnaXT-hLzYf-auh9R-AswfE-s9ROG | 11/16/9 | 51.4 | 0.88 | 2026-06-13 18:16:25 · 46m 59s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.