Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-4Widq-aO82m-B3Pqq-AtUQP-hmheC | 9/15/6 | 68.3 | 0.79 | 2026-06-29 21:58:00 · 26m 49s | |
| CSGO-z6fxi-eOfch-UJLRd-KQoaC-sUNMB | 19/12/3 | 96.3 | 1.42 | 2026-06-27 19:37:01 · 41m 50s | |
| CSGO-HNtkV-zGD5h-3YrAC-bQOAE-wyjjD | 7/20/6 | 55.9 | 0.44 | 2026-06-22 16:17:59 · 44m 50s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.