Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-J4FMu-NOQYQ-Typn6-W6k7h-qESyL | 14/19/5 | 75.1 | 0.98 | 2026-07-03 14:11:57 · 32m 7s | |
| CSGO-Ziiim-BUdjd-oDTwE-hs8xx-sVJvM | 11/16/1 | 73.2 | 0.89 | 2026-07-02 19:20:24 · 27m 37s | |
| CSGO-HskLD-LO3tq-cbSxj-tTqRH-6xUWJ | 6/15/2 | 41.1 | 0.30 | 2026-06-26 18:59:35 · 28m 42s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.