Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-DcHVp-JsiyM-TNHdV-KYLWq-JiRFE | 10/15/4 | 57.7 | 0.74 | 2026-07-04 20:16:17 · 36m 34s | |
| CSGO-uZJOe-YZcPC-SfL3M-q2ts6-Mzi5P | 12/17/8 | 64.2 | 0.90 | 2026-07-03 15:26:15 · 35m 39s | |
| CSGO-KR5s3-GKTNN-72bAi-GG3sq-Bht4N | 10/16/3 | 65.4 | 0.82 | 2026-06-28 17:47:52 · 26m 41s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.