Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-Ud9VM-Y4pBa-emhEq-m2ir8-nUoEM | 12/17/7 | 64.0 | 0.85 | 2026-07-01 11:15:25 · 28m 20s | |
| CSGO-jXHrF-xSaPv-S5qqD-AOBaZ-cF95Q | 4/15/2 | 45.0 | 0.21 | 2026-06-30 09:24:31 · 24m 16s | |
| CSGO-eOaUq-NWwyw-3eHkB-CSZzT-vaChP | 17/14/2 | 76.0 | 1.20 | 2026-06-23 14:01:55 · 30m 52s | |
| CSGO-VGeue-wFXTS-23EHe-hstua-KaoYF | 13/17/4 | 67.1 | 0.99 | 2026-06-19 08:37:31 · 34m 39s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.