Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-zAbBK-ceAMU-AMomJ-cqfhy-pBcBN | 23/24/7 | 97.0 | 1.12 | 2026-07-01 19:11:21 · 49m 23s | |
| CSGO-DFLUG-HBmDL-YiYnf-aKWdj-APxDK | 22/16/7 | 115.2 | 1.59 | 2026-07-01 18:31:29 · 36m 7s | |
| CSGO-V6UwG-yaFFN-5SJd3-yfty3-wLPYE | 15/16/5 | 79.2 | 1.07 | 2026-06-30 19:11:36 · 29m 43s | |
| CSGO-Z3OkZ-e3Jdw-is5dh-Kzk94-dV4RG | 23/12/8 | 128.7 | 1.77 | 2026-06-30 18:35:57 · 30m 34s | |
| CSGO-MLoaQ-voq7M-UZfj4-xj6qt-srXwP | 11/16/5 | 87.8 | 0.95 | 2026-06-30 14:58:15 · 29m 58s | |
| CSGO-Lfs8i-asyEw-OqVp3-9OQQm-DiRFE | 21/11/15 | 125.2 | 1.74 | 2026-06-28 17:12:32 · 31m 56s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.