Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-tsih5-VQLzJ-2BCz9-sTzmP-377GJ | 14/16/2 | 64.0 | 0.81 | 2026-07-07 17:32:45 · 32m 12s | |
| CSGO-5fNfX-pWdrK-opZYM-j3Pxs-bswTC | 17/4/4 | 114.6 | 2.03 | 2026-07-07 16:34:57 · 18m 5s | |
| CSGO-W4oGy-dnL9G-qnBH9-udNT7-meAtG | 13/14/3 | 62.1 | 0.86 | 2026-07-07 15:56:43 · 35m 51s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.