Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-fGvWB-vizy9-eoMtJ-Yqcqe-YYmQD | 11/6/2 | 53.0 | 1.26 | 2026-07-05 07:57:02 · 28m 40s | |
| CSGO-hrBkz-8kbVT-Fw7jK-sQPtj-wDe4D | 12/16/7 | 77.9 | 1.10 | 2026-07-04 19:53:56 · 30m 46s | |
| CSGO-keDTW-wNAsp-xRBY2-KSsky-KWtrD | 15/12/8 | 102.9 | 1.43 | 2026-07-04 19:09:17 · 32m 16s | |
| CSGO-RHyRY-B6m6Z-wFdPz-FWHcK-6bZYO | 9/18/1 | 56.8 | 0.63 | 2026-07-04 18:26:17 · 35m 44s | |
| CSGO-JBv7O-ziKtP-LEqiD-WOQ7K-6bZYO | 9/18/8 | 55.5 | 0.72 | 2026-07-04 17:36:53 · 35m 0s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.