Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-p575K-w7RY9-Q5UiJ-QsSTP-jwhrM | 20/16/6 | 88.1 | 1.32 | 2026-07-04 19:17:09 · 32m 7s | |
| CSGO-MkFx9-SOPjs-4LJLc-z3Ybh-mYb7L | 10/14/3 | 63.4 | 0.83 | 2026-07-02 15:10:29 · 23m 41s | |
| CSGO-yht9T-75mTx-2vvbk-6BpN5-HVMfN | 14/11/4 | 61.1 | 1.26 | 2026-06-26 14:03:51 · 32m 15s | |
| CSGO-Jdb5a-jVYeA-BLh7u-xHPex-s2ohH | 14/5/4 | 89.0 | 1.64 | 2026-06-26 13:38:57 · 21m 53s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.