Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-dqzAs-KwULC-pFa8P-dO4Y5-wquLA | 19/18/7 | 102.5 | 1.28 | 2026-07-07 13:47:57 · 36m 1s | |
| CSGO-zvxta-d8ddB-J2J5e-2MTb8-Vp8eD | 22/10/4 | 117.5 | 1.62 | 2026-06-21 19:04:22 · 31m 34s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.