Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-J4pLJ-uzXu4-YBUBG-mCXSN-iR6FP | 12/15/7 | 67.3 | 0.95 | 2026-07-02 18:42:49 · 36m 34s | |
| CSGO-qRvuh-tH4UQ-CtemF-dLYoM-7bfOQ | 10/17/4 | 50.0 | 0.68 | 2026-06-24 17:42:05 · 34m 4s | |
| CSGO-bAGLv-dn9JT-oFNGT-AnNVx-CfoAL | 8/19/5 | 53.3 | 0.52 | 2026-06-23 18:01:40 · 30m 51s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.