Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-enjEa-LyS2E-z6v6V-tARkm-Eis8O | 11/15/6 | 77.4 | 0.99 | 2026-07-06 00:36:11 · 27m 54s | |
| CSGO-FyOqG-VzK7U-GSiW7-K3NmR-Ew4ZJ | 15/18/9 | 81.8 | 1.08 | 2026-07-05 23:36:25 · 41m 36s | |
| CSGO-SbEfZ-Nf9wN-GvVJd-MkjdR-yGvjN | 19/16/5 | 88.1 | 1.22 | 2026-07-05 22:53:23 · 34m 49s | |
| CSGO-Rh2GH-duhEc-MTtdQ-a866B-NdT4M | 13/15/11 | 76.0 | 1.00 | 2026-07-03 17:57:18 · 37m 4s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.