Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-WRWtC-kJ3aP-z2QjS-ZXSO7-DMhWA | 15/17/8 | 89.4 | 1.02 | 2026-07-03 21:17:47 · 38m 6s | |
| CSGO-aupVC-ZXwWi-oQKR2-aLyoh-ttqxA | 31/23/6 | 99.8 | 1.45 | 2026-07-03 20:22:46 · 52m 6s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.