Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-btr6f-xdmT4-ExsTs-58AE5-zpe8E | 18/16/4 | 84.8 | 1.13 | 2026-07-03 19:55:50 · 45m 14s | |
| CSGO-uRxpM-UcQWn-yrr7j-wvcCL-6bZYO | 28/14/6 | 110.8 | 1.71 | 2026-07-03 19:08:59 · 33m 46s | |
| CSGO-euCiX-6ZoFM-zvAoW-mv8YS-2vDuA | 28/18/7 | 138.8 | 1.69 | 2026-07-03 18:21:28 · 40m 34s | |
| CSGO-E6CJ6-eJrBH-qTyWO-7QWGr-yfUGQ | 21/12/7 | 95.8 | 1.45 | 2026-07-03 17:28:38 · 38m 4s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.