Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-26B7o-xUGaH-Qo4d7-XtoTw-GWRZQ | 16/15/9 | 83.8 | 1.20 | 2026-07-02 20:40:45 · 37m 55s | |
| CSGO-ojsCo-yQcaq-GPUmH-ApzW3-C2WPA | 27/14/7 | 126.4 | 1.76 | 2026-07-02 19:14:04 · 37m 18s | |
| CSGO-hv4fW-wMGV9-pezOd-RRsam-7XmfO | 8/18/5 | 68.1 | 0.55 | 2026-07-01 18:32:25 · 30m 38s | |
| CSGO-eTUYO-kLG2H-dtRm3-i7Dcy-CNnQD | 16/17/7 | 86.7 | 1.16 | 2026-07-01 17:57:51 · 31m 38s | |
| CSGO-ZhX9Z-W4mkO-VPphb-CE3kP-HxhaB | 19/21/7 | 67.7 | 1.06 | 2026-07-01 16:32:19 · 42m 40s | |
| CSGO-HKwTi-TtMrR-Xw3CG-GOAdi-eEA2P | 16/17/8 | 78.5 | 1.09 | 2026-06-24 18:25:09 · 37m 23s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.