Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-tkMMb-LjLsp-wy5Sd-DN8Ha-YGwPB | 1/5/0 | 39.0 | 0.13 | 2026-06-30 23:11:53 · 8m 31s | |
| CSGO-omAwF-9MDEu-D5ZNw-KP84C-RpphH | 28/15/11 | 130.1 | 1.84 | 2026-06-30 22:30:11 · 36m 41s | |
| CSGO-fTKFQ-MS3De-cpZaZ-NujU2-Rz23L | 10/12/1 | 68.9 | 0.81 | 2026-06-22 21:28:08 · 28m 37s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.