76561198016078420
Reference: pro level (dashed) · to the right = better than a typical pro = suspicion signal.
Our own 0–100 skill index, a weighted composite of every performance dimension we can measure from this player's parsed demos — not Leetify's rating. Each row below shows its raw value, its 0–100 sub-score and how many points it contributed to the final number.
Weighted across 8 measured dimensions; weights renormalize over whatever data we have.
Final score = weighted average of each dimension's 0–100 sub-score. Contribution = sub-score × (renormalized weight). Not affiliated with Valve/Leetify/FACEIT — this is our own measure from our own demo parsing.
Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
Account Signals
-12%Game details are private - can't verify CS2 playtime
Game details are private - can't verify game library (already accounted for once via CS2 Hours above)
Friends list is private - can't verify
Inventory is private - can't verify
Our Own Match Data
-3.1%Peak single-match outcome anomaly 32.6/100 (rating/ADR/KD/HS% combined) — well above average of all analyzed performances. Confirmed-banned cheaters average ~2.3x the network's typical peak. Dampened — a lone standout among 19 analyzed matches reads as variance, not a pattern.
TeamDocks rating & ADR trend · last 19 analysed matches
Aim profile (Ø %)
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-QsHo9-P6iXD-awCDM-Rdy2W-VGU8N | 9/14/3 | 59.4 | 0.63 | 2026-07-02 18:41:13 · 18m 28s | |
| CSGO-i23HS-yM3m9-DhtGo-z7FtC-fUxXD | 8/17/6 | 66.7 | 0.64 | 2026-07-02 18:09:11 · 29m 22s | |
| CSGO-a2OGA-zvZUa-6EZsw-qJk6e-RPeyC | 19/11/7 | 109.5 | 1.73 | 2026-07-02 17:35:34 · 29m 57s | |
| CSGO-hJVrD-69NkO-AqyDh-46jpW-4ZVaK | 11/14/5 | 72.7 | 0.82 | 2026-07-01 19:31:38 · 33m 54s | |
| CSGO-rfEkT-23UbG-7jJW4-MKO2Z-Y6TvD | 13/18/8 | 73.6 | 0.97 | 2026-06-28 19:12:27 · 33m 31s | |
| CSGO-jYkH6-zuLfU-UxDD8-USFsh-OYTSH | 17/12/6 | 94.4 | 1.43 | 2026-06-28 18:35:34 · 31m 38s | |
| CSGO-kDoFZ-2aKhM-fED2H-wCXxk-ii6VH | 21/22/11 | 70.2 | 1.17 | 2026-06-16 18:52:14 · 53m 20s | |
| CSGO-EfEqB-hHTRk-phTTL-fOVMG-zT2JE | 7/18/3 | 47.4 | 0.38 | 2026-06-16 18:11:59 · 32m 12s | |
| CSGO-9BcZP-aVjMw-sNyFi-LkjsU-ym7SA | 7/15/6 | 59.6 | 0.62 | 2026-06-16 17:33:55 · 31m 39s | |
| CSGO-upzLm-36z8x-iBTMP-h9H9O-L8urD | 14/17/17 | 83.1 | 1.17 | 2026-06-16 16:46:34 · 38m 25s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.