Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-nmUhO-dzwXc-UWCuf-aoKD2-CLtCQ | 14/16/2 | 67.4 | 0.98 | 2026-07-05 19:29:48 · 29m 30s | |
| CSGO-W3KXP-JmW3q-pthks-AULmi-WZ8SA | 5/16/5 | 41.4 | 0.45 | 2026-06-19 16:15:13 · 30m 53s | |
| CSGO-NVTri-uQrx5-SiR5t-vVwa6-GVunC | 12/20/5 | 65.6 | 0.81 | 2026-06-16 16:54:06 · 38m 16s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.