Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-WfxpJ-4rZTN-wZVAe-S8wkn-LsXfE | 22/13/3 | 92.0 | 1.52 | 2026-07-04 19:34:40 · 34m 45s | |
| CSGO-5oSCB-pkARV-hqkTY-w3ecn-ZXfWA | 21/15/7 | 95.6 | 1.38 | 2026-06-30 18:34:24 · 42m 56s | |
| CSGO-GdsQK-3wFh7-q7Ziu-oapvw-NrYbD | 20/16/9 | 93.6 | 1.40 | 2026-06-27 18:40:04 · 40m 35s | |
| CSGO-L8pmC-euMjv-ouo3X-NTS3k-E5n6J | 19/19/8 | 106.6 | 1.25 | 2026-06-12 21:18:13 · 38m 34s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.