Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-Zx5D3-GeKNb-9Rz4n-dd7Nf-V5UrC | 10/19/2 | 52.4 | 0.47 | 2026-06-29 20:01:04 · 30m 13s | |
| CSGO-BkAAZ-TvCjc-FEZ8p-cwiKS-TnduB | 22/13/5 | 109.3 | 1.57 | 2026-06-25 19:38:55 · 34m 52s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.