Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-GSjO8-qZ4Yj-z8WxP-PRmbQ-umXML | 18/18/2 | 82.7 | 1.13 | 2026-07-06 09:01:49 · 40m 4s | |
| CSGO-Ob2Cx-D3SKP-WZ2kn-deW5i-HuybE | 26/20/4 | 82.7 | 1.30 | 2026-07-03 21:53:31 · 44m 20s | |
| CSGO-Ay4Pn-ua3m6-DbKAt-Ee9Mw-VN3tJ | 17/7/2 | 115.6 | 1.91 | 2026-07-03 21:20:13 · 20m 57s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.