Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-JPstH-zwVJi-xxbFE-2JM2j-dsnAL | 12/13/4 | 87.4 | 1.08 | 2026-06-29 17:33:04 · 31m 23s | |
| CSGO-D2wLG-uVzho-CHFUD-yHnEV-KRXoN | 23/16/8 | 111.0 | 1.48 | 2026-06-28 19:32:09 · 35m 5s | |
| CSGO-y4AmX-sNbRR-bvNEf-cH5sx-pM6dK | 15/16/6 | 85.1 | 1.03 | 2026-06-24 19:22:39 · 33m 48s | |
| CSGO-WDKWz-7n3CK-oDxu5-D94PB-kdbhQ | 12/12/2 | 77.0 | 1.07 | 2026-06-24 18:44:29 · 31m 35s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.