Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-sJuVr-E3RAH-J8pOY-bRfOK-c84VH | 17/11/5 | 108.1 | 1.58 | 2026-06-28 09:20:48 · 26m 49s | |
| CSGO-aB7ox-aNU3y-UFEJG-7cNS8-ZKV5F | 17/17/8 | 79.3 | 1.24 | 2026-06-28 08:40:44 · 36m 24s | |
| CSGO-t2QnG-urGdf-pWbb2-LZBAf-94n6J | 25/15/2 | 105.1 | 1.68 | 2026-06-24 14:25:22 · 35m 6s | |
| CSGO-YZWcw-xrD89-vs9nB-ihrMy-wr74E | 18/16/7 | 96.4 | 1.21 | 2026-06-23 19:08:53 · 43m 16s | |
| CSGO-ANzGE-vPpiK-6L9PT-QFXCz-5qk2H | 14/15/7 | 82.8 | 1.11 | 2026-06-15 10:24:03 · 40m 53s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.