Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-BVTHf-VihGY-rKfxh-5GUGU-M7pxA | 5/15/4 | 33.1 | 0.45 | 2026-07-03 22:06:12 · 31m 11s | |
| CSGO-kXARp-PfsM2-a2VfB-TtYNE-RdNEL | 14/7/0 | 81.0 | 1.39 | 2026-07-03 21:29:33 · 15m 12s | |
| CSGO-beKv5-2ZJw8-4SnK5-SBbGi-D5fGH | 6/11/1 | 67.1 | 0.50 | 2026-07-03 21:15:25 · 11m 27s | |
| CSGO-c45qi-svtUi-m8jar-3Erjk-wDe4D | 6/9/2 | 65.4 | 0.73 | 2026-07-03 21:03:18 · 10m 1s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.