Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-UrSj9-WHVdL-8Eujv-b3CH9-PBdqA | 14/17/6 | 96.6 | 1.00 | 2026-07-04 20:46:23 · 32m 14s | |
| CSGO-3V9Dm-AjPq6-k9ycm-eMZjG-GAGyB | 24/18/12 | 118.5 | 1.56 | 2026-07-04 20:03:03 · 39m 35s | |
| CSGO-HvW4W-sAckP-yqkNE-9Yhu3-VMqBE | 10/8/2 | 70.6 | 1.19 | 2026-07-04 19:40:17 · 18m 13s | |
| CSGO-CmbhA-TvxW4-AGjO8-P9HBb-Gkb3K | 19/18/7 | 83.0 | 1.10 | 2026-07-04 17:53:05 · 32m 0s | |
| CSGO-XXGcL-sFWvN-Hk8cR-ZaF4b-vPDRE | 8/11/3 | 53.9 | 0.74 | 2026-07-04 17:24:20 · 23m 28s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.