Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-TqFTE-oWyyH-MO8ju-nUwOw-5CfyC | 24/16/6 | 83.2 | 1.37 | 2026-07-04 21:15:49 · 44m 24s | |
| CSGO-HrVWd-rXBWj-udEVN-jstf9-PBdqA | 20/7/6 | 103.4 | 1.68 | 2026-06-22 22:30:21 · 35m 4s | |
| CSGO-kjEHK-JB3oE-pZoXi-VvBR6-OqTiA | 15/17/4 | 70.9 | 0.92 | 2026-06-12 21:26:30 · 38m 22s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.