Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-CzhXX-2MVMu-9QtqG-EUHZa-9ZVaK | 19/14/3 | 103.2 | 1.42 | 2026-07-05 14:31:55 · 41m 27s | |
| CSGO-vCV2H-DWYUs-4c9s3-Ra6jz-RBUWJ | 24/14/4 | 106.8 | 1.65 | 2026-07-02 10:19:10 · 35m 0s | |
| CSGO-ptUws-DsDiF-Ba2X9-mmV35-5UVzE | 19/18/3 | 95.3 | 1.15 | 2026-06-28 21:02:14 · 34m 13s | |
| CSGO-yptiB-Ecndt-uFRKW-r4hbi-siHeB | 26/13/9 | 129.8 | 1.92 | 2026-06-28 17:51:52 · 36m 4s | |
| CSGO-hu6sJ-3kbAU-iHTqs-6zvkc-ckKoD | 10/14/4 | 75.7 | 0.91 | 2026-06-28 17:12:03 · 32m 3s | |
| CSGO-vndEo-kuUNT-3XBnk-8J6U5-P2N6H | 18/15/5 | 94.6 | 1.34 | 2026-06-25 19:21:35 · 36m 2s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.