Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-NCjo7-WBpQ4-b55mG-ZD2zL-do9aC | 4/15/2 | 41.6 | 0.24 | 2026-07-04 15:24:33 · 27m 33s | |
| CSGO-Twmrt-cyBmr-f6zua-zsQ7Z-KQM6H | 17/15/3 | 90.3 | 1.07 | 2026-06-30 15:26:43 · 36m 57s | |
| CSGO-Trx6C-7O5yG-tmYch-ndb7W-oQtWK | 9/13/6 | 67.9 | 0.90 | 2026-06-22 13:20:29 · 32m 13s | |
| CSGO-T7TBK-RXqEO-rcqDi-tjcVz-dBLDR | 15/10/2 | 67.8 | 1.34 | 2026-06-13 18:41:49 · 28m 12s | |
| CSGO-YTA3u-tERyE-kNKU7-UrYi3-xLqRP | 12/8/6 | 94.4 | 1.40 | 2026-06-11 20:21:45 · 22m 49s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.