Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-pzS9G-uEx6q-wouqP-trwKr-QN3tJ | 21/16/7 | 112.3 | 1.54 | 2026-07-03 21:16:24 · 34m 28s | |
| CSGO-V8tD4-t8fsy-7rXXC-ysp6V-RadFO | 9/14/9 | 71.2 | 0.90 | 2026-06-27 19:21:01 · 32m 11s | |
| CSGO-6bVTT-yZPLa-6C46d-5QqnR-mG64E | 15/19/7 | 70.3 | 0.95 | 2026-06-24 19:07:42 · 41m 32s | |
| CSGO-kDbHE-LfCan-CNSUk-mZZ9j-PDeKP | 19/19/6 | 105.1 | 1.17 | 2026-06-19 23:19:12 · 36m 13s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.