Our own 0–100 skill index, a weighted composite of every performance dimension we can measure from this player's parsed demos — not Leetify's rating. Each row below shows its raw value, its 0–100 sub-score and how many points it contributed to the final number.
Provisional — based on only 4 analyzed matches. Firms up as more of this player's games get processed.
Final score = weighted average of each dimension's 0–100 sub-score. Contribution = sub-score × (renormalized weight). Not affiliated with Valve/Leetify/FACEIT — this is our own measure from our own demo parsing.
Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
Account Signals
-12%Game details are private - can't verify CS2 playtime
Game details are private - can't verify game library (already accounted for once via CS2 Hours above)
Friends list is private - can't verify
Inventory is private - can't verify
Our Own Match Data
-6.8%Peak single-match outcome anomaly 8/100 (rating/ADR/KD/HS% combined) — above the network average of all analyzed performances. Confirmed-banned cheaters average ~2.3x the network's typical peak.
4.3% of kills through walls across 4 analyzed matches (penalty scales above 4%)
Low mean preaim 6.84° with a tight 5.64° spread across 44 ranged kills - unusually consistent crosshair placement
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-97oX9-fyC3U-uSmUd-zHJb2-VMqBE | 21/18/7 | 88.7 | 1.32 | 2026-07-04 19:43:53 · 38m 36s | |
| CSGO-kZxaP-qVJpa-5h9s6-Oe9qr-QCZQM | 11/15/5 | 63.2 | 0.84 | 2026-07-03 18:24:00 · 35m 3s | |
| CSGO-QpGbM-a8X2j-Mk23j-Vt7KE-ZAVSH | 19/19/5 | 85.1 | 1.16 | 2026-06-23 19:23:47 · 42m 42s | |
| CSGO-7iKAr-cFhKc-kyuj8-BRH7b-O6BxH | 19/15/5 | 83.9 | 1.31 | 2026-06-13 23:10:09 · 41m 29s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.