Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-AYnhW-Dj5z7-zM98O-iVtkx-CXFuA | 14/15/3 | 72.5 | 0.93 | 2026-07-01 18:32:25 · 39m 10s | |
| CSGO-P93Qv-aL8cG-LTrUe-wPYMF-pxCYN | 13/18/0 | 71.5 | 0.79 | 2026-06-24 19:42:36 · 28m 42s | |
| CSGO-MRc4d-Esc7V-Zx7kW-3uBqJ-5naAB | 19/19/7 | 95.5 | 1.15 | 2026-06-24 19:04:38 · 34m 38s | |
| CSGO-UyWJk-jFQWW-3CBTa-SYUex-XfP7B | 12/17/1 | 64.0 | 0.56 | 2026-06-24 18:18:22 · 34m 12s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.