Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-e2pao-JLG5j-DaoZL-oeEH6-6z8aC | 16/16/3 | 81.0 | 1.12 | 2026-07-02 21:02:57 · 35m 59s | |
| CSGO-ByFUN-DG5Gm-aB9px-zB9W3-VUPRO | 23/21/5 | 79.6 | 1.13 | 2026-07-02 20:13:04 · 47m 2s | |
| CSGO-Qacv6-xaERp-dFzBn-bNYSL-ATsuL | 10/6/3 | 48.8 | 1.20 | 2026-07-02 19:42:53 · 26m 12s | |
| CSGO-NDxyo-eLXFx-76oku-vEba2-oBCJC | 18/18/8 | 80.8 | 1.15 | 2026-07-02 18:54:16 · 34m 18s | |
| CSGO-VTcBo-R6b9B-bNykQ-3onGi-LPGCF | 22/12/5 | 101.1 | 1.65 | 2026-06-29 18:16:11 · 33m 45s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.