Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-L5O2T-y9M6W-Phw5D-QxVFW-omoUE | 12/27/8 | 49.1 | 0.62 | 2026-07-02 13:20:23 · 60m 52s | |
| CSGO-O9Kna-dvjr4-e5ArV-Ozqum-9D5qB | 11/17/8 | 66.6 | 0.83 | 2026-06-30 10:01:26 · 42m 29s | |
| CSGO-yFpAj-i5L4u-ofvhM-xfCGJ-OKNQC | 2/13/1 | 24.4 | -0.03 | 2026-06-30 09:25:03 · 13m 39s | |
| CSGO-hhs3X-RWx2L-6yPG3-CfjXS-awkMC | 15/16/4 | 70.6 | 1.10 | 2026-06-20 18:17:07 · 38m 30s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.