Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-XG7Fk-XhffF-mvqPk-WW6KK-ZSLTK | 22/21/6 | 89.9 | 1.22 | 2026-07-03 16:35:08 · 34m 59s | |
| CSGO-dKShz-OeYmw-WcRi8-4tyTu-bhUzE | cs_alpine |
9/19/4 | 53.3 | 0.64 | 2026-06-25 16:02:51 · 35m 3s |
| CSGO-bL7uw-KzFha-2WEN9-VVvuw-8rP3A | 13/21/4 | 51.6 | 0.67 | 2026-06-22 17:38:41 · 41m 29s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.