Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-fzort-zcQW2-nq7O2-fQ6nW-XvmHB | 6/15/1 | 46.7 | 0.41 | 2026-07-03 20:09:48 · 24m 34s | |
| CSGO-kaFK2-ZqNmS-xck7p-muyUj-nYivN | 15/12/10 | 90.6 | 1.28 | 2026-06-24 19:53:41 · 32m 41s | |
| CSGO-oc8PE-wjdUe-tdeyS-9N3xo-AYEyB | 8/15/4 | 51.4 | 0.72 | 2026-06-24 19:24:15 · 25m 25s | |
| CSGO-pybz5-HxKah-akTqH-pObuC-JKNQC | 9/18/3 | 68.6 | 0.43 | 2026-06-18 20:42:46 · 31m 46s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.