Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-FKLMN-Riedu-t7KHf-NknPB-jTiLJ | 14/7/9 | 105.1 | 1.70 | 2026-07-02 21:05:02 · 27m 25s | |
| CSGO-iujFV-rfmxZ-S8HDC-THP8f-WtTGQ | 17/11/8 | 81.8 | 1.58 | 2026-07-02 20:32:57 · 29m 3s | |
| CSGO-7ZEMS-znA6S-qfZPF-4kDXX-zjK5O | 16/24/9 | 59.8 | 0.83 | 2026-06-28 19:04:24 · 55m 37s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.