Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-t88Ka-BF53d-kVE8p-8MJfD-fcWoN | 7/16/4 | 48.1 | 0.66 | 2026-07-04 13:05:02 · 28m 56s | |
| CSGO-nCn4L-ynXsq-BHKLw-dcRyA-4yTaK | 9/17/4 | 40.0 | 0.67 | 2026-07-02 16:03:23 · 42m 2s | |
| CSGO-xM4bo-WFK63-yuNmQ-THfZo-HOH8D | 7/17/1 | 30.4 | 0.28 | 2026-06-26 18:39:00 · 25m 52s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.